Virtual LP: Mind Was Wandering

Here’s the latest in the ongoing project the cognoscenti likes to call the Virtual LP. I love the cognoscenti. I just can’t let myself get too attached. You know how they are.
This tune marks the “World Wide Web” debut of Shonny Vortex, who turns in a, I’ll say it, stellar performance on backup vocals. The song’s about a true fact — 7 coats I had, 7 coats I lost. I’ve literally had and lost around 7 coats over the last stretch while My Mind Was Wandering. A maddening thought, one I could only quiet by, you know, setting it to music. Thanks for listening. May all your coats come home.
-Cecil
time: 1:01 seconds; specs: 950K
Press Play to play.

The time of legends

Thinking a lot lately about the time of legends. Not as far back as dragons or unicorns. Or even King Arthur. I’ve been reading up on that not-so-distant moment in our American history when a band of Famous Artists put out the word that they were looking for people who enjoyed drawing.
Can you imagine that? A Famous Artists School, right here in the U.S?

“It started over 18 years ago when a group of America’s most successful artists…met in New York City. They knew that all over America there were people who liked to draw who could be turned into good artists. Albert Dorne asked, ‘Why can’t we give these people the training they need — including all the trade secrets and know-how we’ve learned over the years?’
He suggested a new kind of art school — a home study art school — that would give talented people the best professional art training, no matter where they live.
The famous artists agreed.”

It was like something the Medici’s might have dreamed up in Florence. And it happened. In Connecticut.
Why isn’t this studied in school books? And where are all those famous artists now anyways? I haven’t heard from Norman Rockwell in years.
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He’s a witch and/or warlock

I think John McCain should be very very careful about giving people the impression that he can see the future.

Remember what happened to the last presidential candidate who pretended to be a witch and/or warlock? When Edmund Muskie claimed he could turn people into frogs? Remember how that turned out?
Not very well for Edmund Muskie, that’s how.
And that’s all I got.
It’s very hot here today. Positively algorial in fact.

An Interview with Chris Metzen, Part Two

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Welcome to the second part of this interview with Blizzard VP of Creative Development Chris Metzen. If you haven’t already read the first part of this interview, be sure to check it out to hear about the power of spinning ideas, and how Metzen got his big break on a bar napkin.
Chris Metzen on the Web: Blizzard Entertainment, Warcraft: Of Blood and Honor, Sons of the Storm
Cecil Vortex: What do you think are the ingredients of good storytelling in computer games?
Chris Metzen: You definitely want “show — don’t tell.” And it’s difficult in interactive spaces because “showing” usually means it’s very keyed into specific art resources or the way your game engine works. Also, more often than not, you don’t want to stick the player with minutes worth of exposition. Ultimately, it’s a video game and people are conditioned to want push buttons or click their mouse. Whether they’re playing Pac-Man or Half Life 2 or World of Warcraft, they want to feel like they’re in the driver’s seat — that’s the difference between the interactive medium and film, for instance. In film you’re pretty much a captive audience. You’re going to sit there for two hours and experience what the writer and the director and the actors want you to experience. You have very little say in the matter other than how you process it after the fact, right?…. [So] even if we take control away from you for a couple of minutes to show a pre-rendered cinematic, or a cinematic sequence that shows the next story note unfolding, we want to get people back into the action as soon as possible. And that determines the way your story unfolds. You have to tell it in bite-sized chunks because you know that control must resume for the player pretty soon.
CV: How do you typically kick ideas off?

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An Interview with Chris Metzen, Part One

Welcome! This interview is part of an ongoing series of chats with artists about their creative process. You can find the full set of interviews, including musicians Adrian Belew and Jonathan Coulton, writer Daniel Handler (aka Lemony Snicket), cartoonist Dan Piraro, and comic book creator Matt Wagner all at about-creativity.com. You can also subscribe to future interviews here. Thanks a lot for dropping by, -Cecil
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Chris Metzen is the Vice President of Creative Development at Blizzard Entertainment, the company behind the beloved Warcraft, StarCraft, and Diablo series of PC games. These are the blockbusters of the PC gaming world, famous for their rich worlds, near flawless gameplay, and graphics and audio that pull the player in and don’t let go. World of Warcraft, the company’s popular MMORPG (Massively Multiplayer Online Role-Playing Game), and its expansion packs, have been the best-selling PC games for 2005, 2006, and 2007. WoW currently has 10 million subscribers worldwide.
This is the first part of a two-part interview. Be sure to also check out Blizzard Entertainment, Warcraft: Of Blood and Honor, Sons of the Storm
Cecil Vortex: How do you explain to nongamers what you do for a living?
Chris Metzen: My core responsibility is coming up with the worlds our games take place in. And over time, the worlds are becoming the game, strangely enough.
When I started out in this racket about fourteen years ago, we were making war games. Essentially, you’re playing through a sequence of maps with this virtual army you build over time. It was my job not only to create the single-player component of the game — the storyline that you ultimately track through in these ongoing wars — but also to just kind of create the universe behind the game so that when you weren’t actually playing, you might still be chewing on these concepts or characters or places that you’d experienced.
CV: What were some of your big influences growing up?
CM: Well, figure that everyone in the industry just loved Star Wars. Star Wars created a monster. But I think what shaped the monster [for me] ultimately was a mix between Dungeons & Dragons and comic books. Those were my absolute loves, as most geeks around here will probably repeat. I’m more a comic geek than anything else, honestly. I still have about a thirty-dollar habit per week. It’s gotten bad; I need a twelve-step program. I even still buy Marvel. So I just grew up with serial storytelling. Every week you could go to the store and see somebody’s latest adventure. That template — the way comics unfold over time — had a really big impact on me.
I loved D&D — I loved the big worlds, the big spanning themes, the big epic quests, the unfolding settings with ancient civilizations and ancient secrets coming back to haunt the present. I loved all that. I love mythology. And somehow, as a little kid, comics was the conveyance system — the media that really captured my imagination…. There was continuity, high drama, threads from beyond space and time. There were threads from the past. There were gods walking the earth. Everything I wanted to have my head in was right there.
CV: Did you create your own comics?

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Media outrage

Look, I don’t mind that there’s all this coverage of the Pope in the news. The Pope comes to America. It’s a big deal. I get it.
But it cheeses me off when scientists discover a 15-foot rabbi and nobody seems to give a damn.
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Rabbi Arthur Rosenberg, of Holmdel New Jersey, is huge.

An Interview with Ianthe Brautigan

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Photo credit: Nancy Bellen.
Ianthe Brautigan was born in San Francisco at the tail-end of the Beat Era. Her book You Can’t Catch Death: A Daughter’s Memoir (St. Martin’s Press, 2000), recently optioned for a movie, chronicles her life growing up as the daughter of poet and novelist Richard Brautigan and grappling with his suicide in 1984. Her work has appeared in Cartwheels on The Faultline, The Poet’s Eye: A Tribute to Lawrence Ferlinghetti, and Antioch Review, and will appear in Confrontations. She’s taught at Sonoma State University and lives in Northern California, where she’s currently working on a novel.
Ianthe Brautigan on the Web: Red Room, You Can’t Catch Death
Cecil Vortex: What sort of writing had you done before you started working on your memoir?
Ianthe Brautigan: I was actually a Theater Arts major, and I was going to the Junior College, and I fell in love with my English 1A class and ended up writing nonfiction essays. At that point I realized that I was going to be torn between the two worlds, and I decided to choose writing. I still went to New York and worked for Roundabout Theatre and was in the theater world and toyed with that for a little while. And then I came back to Sonoma County and really started writing in earnest and did all the things that writers do — I took creative writing courses and did workshops and worked with Robin Beeman, who’s in the county and is absolutely phenomenal. I got my undergrad in English Literature at Sonoma State, which was the best thing I could have ever done…. You need to read a lot of stuff and get an idea of what’s going on. Then I got my MFA at San Francisco State University, and I don’t recommend that for everybody.
Going back to my memoir, God, I had started that in the form of poetry right after my dad died. And I’m a terrible poet. But I wrote a prose poem and Don Emblen read it and he said, “You’re onto it — this is what you should be doing; stay away from that poetry stuff.” [laughter] And I began writing about my dad. And as you might imagine, it took a long time.
CV: Was the transition from short stories to poetry to memoir writing difficult, or did you feel like you were finding your natural genre?
IB: I think it’s important to try all sorts of stuff. I love writing short stories. I’ve written a novella. I think that in memoir and nonfiction writing, you’re using the craft of fiction writing. In fact, a lot of what makes, I think, a good memoir is that it has a lot of fictive elements, except it’s based on truth.
CV: Can you elaborate on that — how fiction-writing techniques can play a role in memoir writing?

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The perfect gentleman

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At an Italian restaurant last night, while I was picking at my spaghetti bolognese, a perfect little gentleman of around 2 or 3 years old came up to me and stared.
Whatever I did — peekabo, wiggly fingers, wiggly fingers on head, big smile, surprise face — it didn’t matter. He just stared. It was wonderful. And once again I found myself so grateful that I don’t live in Belgium or Austria or one of those other places (Portugal) where they take their children and send them into the forest and don’t let them come back until they’re 25.
You can criticize Americans and say that we watch too much TV or that we put feathers in places we probably shouldn’t (egg dishes), but you have to admit: at least we don’t make our young people live in the forest.

Mess with Texas

Some people, like Hillary Clinton and my 7-year-old son, have been hammering home this “Don’t Mess with Texas” message. In the case of Hillary, it’s one of her slogans for the March 4th primary. With my son, it’s on this t-shirt he likes to wear.
And I’m sorry, but I enjoy messing with Texas. I do. And I don’t care what Hillary or Power Vortex say — I don’t intend to stop.
For example, sometimes I move Texas’ seat a few inches away from where they think it is. Not so much that they fall. But just enough so they go “Whoa!” and they have to readjust themselves. And they’re looking around, thinking, “Who did that? Who’s messing with me?”
Or I tell Oklahoma that Texas said something mean about them, when really they didn’t.
Or if Texas is shooting pool, I walk up quietly behind them and tug on their pool cue right as they’re lining up their shot. They hate that!
Got any ways you like to mess with Tee Ex?
Update: Reader James in the comments gently points out that those McSweeney bastards got to this watering hole first. I guess it’s true what they say about an infinite number of monkeys with an infinite number of typewriters taking it to Texas in similar fashion, where time is expressed as T and “ways Texas can be messed with” is expressed as M or perhaps (M Over Tx).
Update to update: After a little reflection, I’ve decided that this is a sign I should redirect my energies. Instead of “messing with Texas,” I’m now going to “screw with Delaware.”